How Do You Use Mystic Artes in Tales of Zestiria

Mystic Artes (秘奥義 , Hi Ougi ? , "Hidden Succession/Hole-and-corner Skill") are the hidden and most powerful artes that many characters throughout the Tales serial can use during battle. These special attacks have appeared in several games throughout the series, since its conception in the PlayStation version of Tales of Phantasia. They can exist performed only under specific conditions, often with other requirements that may limit their use during battle. When they are activated, they usually display an anime-style cutting-in image of the character's confront as the attack is performed. Other terms and translations for "Hello Ougi" include Divine Skill, Nail Caliber (ブラストキャリバー ? ), Combination Blaster (コンビネーションブラスター ? ), and Subconscious Lvl. iii Special Set on.

Contents

  • 1 Appearances in Original Titles
    • 1.i Tales of Phantasia
    • one.2 Tales of Destiny
    • i.3 Tales of Eternia
    • 1.4 Tales of Destiny 2
    • i.5 Tales of Symphonia
    • 1.6 Tales of Rebirth
    • 1.7 Tales of the Abyss
    • 1.8 Tales of the Tempest
    • 1.9 Tales of Symphonia: Dawn of the New World
    • 1.10 Tales of Vesperia
    • 1.11 Tales of Hearts
    • 1.12 Tales of Graces
    • 1.thirteen Tales of Xillia
    • 1.14 Tales of Xillia 2
    • 1.15 Tales of Zestiria
    • 1.16 Tales of Berseria
    • one.17 Tales of Ascend
  • 2 Appearances in Cross-Over Titles
    • ii.ane Tales of the Globe: Narikiri Dungeon 2 and Narikiri Dungeon iii
    • 2.2 Tales of the World: Radiant Mythology
    • two.iii Tales of the World: Radiant Mythology 2
    • two.iv Tales of VS.
    • 2.5 Tales of the World: Radiant Mythology 3
    • 2.6 Tales of the Heroes: Twin Brave
    • 2.7 Tales of Link
    • 2.8 Tales of Asteria
    • ii.9 Tales of Crestoria

Appearances in Original Titles

Tales of Phantasia

When Tales of Phantasia was released on the PlayStation, information technology received a consummate overhaul of its battle system, with new movesets and animations, amongst other extras. Included with these extras is the starting time mystic arte of the series, Dark Blade. This is intended to be a "last resort" type of set on, usable but if Cress Albane'south HP is at critical levels, and if he equips the title "Chief of Secrets" in the Game Boy Advance version. Cress can perform this arte if the actor presses the ↓, "A", "B", "L", and "R" buttons on the Game Boy Advance, or "X" (PlayStation X Button.png), "Circumvolve" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons on the PlayStation and PlayStation Portable versions, or past double-tapping his portrait in the iOS release.

Cress is initially the only character who is capable of attacking in this manner. This introduced some of the most bones applications of the mystic arte, every bit an attack that tin can be used to interrupt the battle flow and bargain heavy impairment to the opponent. It as well established the "mystic arte" every bit a dissever tier of attacks outside of the normal combo system, allowing it to exist linked to the cease of any series of chained artes. Tales of Phantasia: Cross Edition introduces mystic artes for Claus F. Lester and Rondoline E. Effenberg while also expanding the number of mystic artes available to Cress with directional buttons.

Tales of Destiny

The original PlayStation release of Tales of Destiny features no mystic artes, instead providing each grapheme with one or two artes that provide a flashing upshot prior to their execution, like to those used in Tales of Phantasia. These are properly classified as arcane artes within the original game. Yet, several of these would become the basis for the mystic arte in its PlayStation 2 remake, providing all playable characters with at least 1 mystic arte, known as Smash Calibers in this game. Smash Calibers are obtained through events or levels and are activated through the "Impairment Intermission" button if the character's "Nail Gauge", the bar beneath that graphic symbol'southward health estimate, is filled to at least one level, after successfully staggering an enemy with any normal attack or arte. The Smash Judge has three levels, signified by different colors:

  • LVL 1: Blue
  • LVL 2: Greenish
  • LVL iii: Red

Only the Swordian Masters, save for Leon Magnus, have Blast Calibers that require a LVL 3 judge. Leon obtains his own, Majinken Setsuga, in the Director's Cut. Pressing the "Harm Break" button will activate the highest Blast Caliber available at the time. For example, with a Smash Gauge filled to LVL 2, Rutee Katrea will perform only Life Discharge, not Trickster.

The terminal boss will reply to certain artes with his own Boom Calibers, after the secret boss atop the Arcana Ruins has been defeated. He answers Heal with Raintive Orion, Dispel with Surviving Hollin, and Raise Dead with Celestial Earth. Calculation to this list in the Managing director's Cut is Indignation triggering Raintive Orion, Shouourekka leading to Surviving Hollin, and Maware Rondo summoning Celestial Globe. In improver to this, the final boss also has a Blast Caliber which is not activated as a counter, Melty Globe, which is used automatically one time he is reduced to critical health. Following this set on, Stahn Aileron gains admission to his final mystic arte which is usable simply during this battle, Zankuu Tenshouken.

Tales of Eternia

The "mystic arte" is only one type of the many undercover attacks that were introduced in Tales of Eternia. Known every bit Divine Skills in the localized versions of this game, they feature prolonged flashy effects and ofttimes excessive impairment. Some of these are intended to be boxing finishers, often requiring the targeted enemy to be below a sure amount of wellness. Others are extremely spamable with proper timing, enabling repeated utilise of the same mystic arte extensions with very picayune delay. Just Reid Hershel and Farah Oersted are capable of performing Divine Skills unremarkably. Meredy and Keele Zeibel tin activate Greater Craymel summons and, in Meredy's case, the Destiny summon. They can as well actuate an extended version of the spell Indignation merely during the battle with Sekundes, after reducing plenty of his health. Max and Chat do not have mystic artes; their highest tier attacks are correctly classified equally arcane artes, even despite the cut-in and background changes.

Tales of Eternia established many of the primary basics of mystic arte activation, such as the use of arte extensions and counters, and the requirement of usage counts. This game also introduced the utilise of cut-in images during these attacks, blending in with the special effects of the mystic artes themselves. The Divine Skills of this game often had extremely boring weather to fulfill before enabling their use. These may include a required chain of attacks which must be completed within a two-second time frame, or lengthy formulas to make up one's mind how much an set on must be used earlier its extension is enabled.

Timing is especially critical when performing any Divine Skill - sometimes the required buttons must exist pressed during a precise instant during a specific attack, and there is piddling to no margin for fault. There is no singular way for triggering each of the Divine Skills, with adjacent to no hints on how to obtain them in the first identify, save for Reid Hershel'south Divine Aurora Artes: Aurora Wall, Aurora Sword, and Aurora Moving ridge. This makes all Divine Skills difficult to replicate without do, simply they are especially rewarding to watch when activated successfully.

For example, to use Reid'south Dragon Demon Anarchy requires the following from the player:

  • Omega Demon Anarchy used [160 - ((total number of basic hits and skills that are chained together earlier starting this extension) x 30)] times or more.
  • the targeted enemy must have a total of [2000 + (total number of times Omega Demon Chaos has been used)] HP or less
  • press the "Set on" button during Omega Demon Chaos'due south final slash before landing on the footing.

On the other paw, Farah Oersted's Maximum Burst requires the following:

  • Fatal Fury used 30+ times.
  • Chi used [330 - (50 x (total number of bones hits and skills that are chained together before starting this extension))] times or more than.
  • press the "Attack" push button during Chi'southward last strike.

Reid'south Aurora Wall requires the histrion to press the "Set on", "Artes", and "Guard" buttons when his is at disquisitional levels, and Aurora Sword extends from this by pressing the "Attack" push button before the terminal spring. Aurora Wave requires the thespian to press the same combination for Aurora Wall in response to the final boss'south Dark Aurora Artes, which are to be considered mystic artes in their own correct.

Keele and Meredy's Greater Craymel summons work by casting spells derived from the Greater Craymel's item element until their vitality is at its maximum, indicated past flashing words across the screen and the word MAX adjacent to the caster's proper name. Vitality will decrease if either caster uses the element of the Greater Craymel that is in directly opposition to the intended summon. Upon reaching "MAX Vitality", the actor can activate the summon like a normal arte with instant activation without casting delay, though the Greater Craymel's vitality returns to 0 subsequently use.

Cress Albane, in the Inferia Arena, retains his power to apply Concluding Justice once his HP reaches a certain point, easily assuasive him to reduce Reid's HP to i simply volition not knock him out. He shares the Burning Phoenix extension to Rising Phoenix with Reid, and he volition use Eternal Blade to counter being targeted by Reid's Dragon Demon Chaos.

Tales of Destiny 2

In Tales of Destiny 2, the mystic arte system is modified further with the introduction of Spirits Equalizer Way, the predecessor of the Over Limit organization. All of the mystic artes in this game are extensions of arcane artes or avant-garde spells, requiring specific passive skills to exist equipped. This is the first game to use the term "hi ougi" officially, though the game uses this term to refer exclusively to the mystic artes that extend from concrete attacks, equally they are considered to exist "hidden arcane artes". Although whatsoever mystic arte can be activated whenever the graphic symbol has 100 SP, Spirits Equalizer Style provides a status of infinite SP for a limited fourth dimension, enabling the use of whatever mystic arte without the need for SP-enhancing equipment or Skill Enchants.

The three mostly melee characters, Kyle Dunamis, Loni Dunamis, and Judas, can extend any of their cabalistic artes with the Skill Enchant "Hi Ougi" (秘奥義 ? ) equipped once all requirements are met. The two more often than not caster characters, Reala and Harold Berselius, can do the same with their avant-garde spells with "Gugenkesshou" (具現結晶 ? , "Crystal Incarnation") equipped, allowing them to telephone call forth the Spirit related to that spell's element. Nanaly Fletcher is a special case, since she has merely 1 mystic arte, which can extend from any spell that has an extension, specifically any novice or intermediate spell in her movelist, if the Skill Enchant "Tsuika Shoujutsu" (追加晶術 ? ) is equipped, replacing their original extensions. And while anyone else tin use their mystic arte outside of Spirits Blaster Mode, Nanaly is the only character who requires it.

All mystic artes in this game are activated by property the "Assail" push button during the cabalistic arte or spell to exist extended. The last strike of the preceding set on must stagger an enemy to extend into the mystic arte. This is a meaning comeback over the system in Tales of Eternia, allowing a player to hold down a push instead of perfectly timing a single printing, assuasive the timing upshot to be less of a concern.

If Kyle uses a mystic arte confronting Rimul Aileron in the arena, she volition respond with Sol Bright. Too, Magnadeus will counter with Aqua Rimms if any mystic arte is used confronting him. In the PlayStation Portable version of final battle with Barbatos Goetia, any mystic arte volition be answered with Luna Shade. The PlayStation Portable port features optional battles with some of the characters from the get-go Tales of Destiny. They each use one of their Blast Calibers, ordinarily in one case their HP is reduced to a certain point. Leon Magnus volition use two; i is the traditional method where HP falls to a certain signal and is and so executed, and the other is Majin Rengokusatsu, which he will use in response to whatsoever character'south mystic arte.

Tales of Symphonia

When the original GameCube version of Tales of Symphonia was released, information technology featured mystic artes for only three characters, Lloyd Irving, Genis Sage, and Colette Brunel, referring to the attacks as Hidden Lv. 3 Special Skills in the localized game. Sheena Fujibayashi's summons, excluding Summon: Corrine, functioned in a similar style. The ported version for the PlayStation 2 features mystic artes for all playable characters, in addition to certain enemies.

Much like Tales of Eternia, this game features several different methods to actuate the Hidden Lv. three Special Skills. These range from casting a specific spell while Over Limit status is active, which is rare in itself due to the mechanics of the Over Limit arrangement in this game, to activating a certain attack while a passive EX Skill is in effect. The mystic arte Crimson Devastation is especially notorious for its extreme restrictions, which include having Presea Combatir remain as the terminal party member who is not knocked out during boxing. Enemies will too use their own Hidden Special Skills as their HP depletes, although Abyssion will e'er open up a battle with Divine Judgment in the PlayStation 2 and subsequent versions.

Tales of Rebirth

The mystic artes in Tales of Rebirth, called Fusionic Force Finality (秘奥義 ? ), are all battle finishers, and they could exist activated but if there is only one enemy left, and if it could not survive the assault. All of the mystic artes require two characters, one melee fighter and i spellcaster, and both of them must exist in the active party. Finality Charge Suspension must then be activated, by increasing the "Finality Charge" approximate through the activation of Latent Abilities during battle, similar to the fashion the Over Limits estimate is increased in Tales of Symphonia.

During boxing, these mystic artes are labeled with the term "Certitude", representing the only official translation of "Hello Ougi" by the Japanese developers. The extensions for Dual the Sunday require the apply of three characters in the active political party, Mao, Eugene Gallardo, and Hilda Rhambling. Although Dual the Sunday by itself is activated with either Eugene or Hilda, the extensions can be activated only if Hilda initiated the mystic arte. Specific controller button combinations must be pressed during the animations of each extension, alternating between the controllers associated with Hilda and Mao. The PlayStation Portable port of this game alters this system significantly, due to the lack of multiplayer functionality, forcing all button combinations to be input as Hilda.

Tales of the Abyss

Tales of the Abyss is the first game where the term "mystic arte" is used in localized media. The characters' initial mystic artes can only be performed when the character using them is in a state of Over Limit, after learning and equipping the "Special" Ad Skill. The role player must then launch any arcane arte, or high-level fonic arte, or Fonic Hymn while holding downwards the "Attack" button. If the final strike of the attack connects with an enemy, regardless of if information technology staggers or not, the character will chain the assail into his or her mystic arte.

The characters' second mystic artes reflect the onetime days of varied requirements or atmospheric condition, such every bit having met certain arte usage counts, HP thresholds, specific weapons, and even methods of input. They all crave the thespian to have completed the game at least once. For example, Tear Grants'south Fortune's Arc can be used in place of Innocent Shine, her first mystic arte, if she has mastered all of her Fonic Hymns and uses Judgment every bit her trigger spell of choice during Over Limit. On the other paw, Luke fon Fabre's Lost Fon Drive requires the player to press the "X" (PlayStation X Button.png), "Circle" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons in the PlayStation 2 version, or the "A", "B", and "Y" buttons in the Nintendo 3DS version, while Over Limit is agile and Luke is at critical health, while he is equipped with the Central of Lorelei.

Enemies can use their ain mystic artes, following the tradition of beingness able to use them in one case their HP reaches certain thresholds. The characters in the Baticul Coliseum volition also use mystic artes, although they are known every bit Divine Skills in the localized game, in homage to the original term used in Tales of Eternia.

Tales of the Storm

Even though in that location are no bodily mystic artes in Tales of the Tempest, in that location is still a type of arte that can only be used under sure circumstances. 2 of the main characters tin can transform into lycanthropic beasts called Leymon through the arte Juujinka, after their HP drops to below l%, and when they do their attack power is greatly heightened. Their class lasts either until they run out of TP or until the battle ends. This transformation would go the mystic arte for Caius Qualls in subsequent titles, named Beast Blow based on the name of the arte that can be activated merely while the characters are in their transformed state.

Tales of Symphonia: Dawn of the New World

In Tales of Symphonia: Dawn of the New World, mystic artes tin be used if the graphic symbol has the passive skill "Special" equipped, and if the Unison Assail bar is total. They are activated by holding down the "Arte" button during the final hit of a fully executed arcane arte, or with a high tier spell. If a grapheme has both "Power Plus" skills equipped, holding the "Arte" push during the beginning arcane arte in a combo chain will activate the arte that is set up to that button, preventing the activation of a mystic arte until a 2d arcane arte is activated. Enemies are too capable of using mystic artes, usually when their HP depletes. The exception is Richter Abend's Eternal Recurrence, which he will use in response to Emil Castagnier'southward Ain Soph Aur.

Tales of Vesperia

In Tales of Vesperia, mystic artes tin merely be activated by having the grapheme equip the "Special" skill and property the "Assail" button while performing any arcane arte, advanced spell, or burst arte during Over Limit Level 3 or higher. The final hit of an cabalistic arte must stagger the enemy for the mystic arte to piece of work. Enemies tin can besides use mystic artes, again every bit their HP drops. Flynn Scifo, on the other hand, volition only utilise Radiant Dragon Fang initially in response to Yuri Lowell using his mystic arte, though he will utilize it without warning after. The Killer of Heroes's No Items E'er! activates afterward the player uses an item.

In the PlayStation 3 and Definitive Edition versions of the game, all of the returning playable characters, including Flynn, obtain a second mystic arte. As with older games, at that place are more requirements for these new mystic artes, such as equipping a special weapon or using various artes a certain amount of times. Rather than activating at Level iii or college Over Limit, these mystic artes require a Level 4 Over Limit condition, likewise as triggering through property both the "Attack" and "Artes" buttons. Yuri and Flynn also obtain a third mystic arte in the port which can merely be used with both of them are in battle together. Fittingly for their tertiary mystic arte, the requirements are fifty-fifty stricter than before and crave them the player to hold the "Attack", "Artes", and "Guard" buttons.

Tales of Hearts

Mystic artes in Tales of Hearts are referred to as Combination Blasters. They are used by holding down the "Damage Break" button subsequently using an arte while the passive skill "Special" is equipped. Enemies tin can also utilise Combination Blasters.

Tales of Graces

In Tales of Graces, mystic artes are mostly under the rule of the Eleth Gauge after existence learned through the mastery skills of sure titles. As the player fights well, the blueish Eleth Judge rises, and when it fills completely, the role player enters Eleth Burst. In Eleth Burst, the Eleth Estimate is replaced past a mystic arte estimate which fills upward as attacks are performed. The mystic arte tin stock upwardly to 3 levels, referring to the playable characters' three mystic arte levels. During Eleth Burst, if the "A" and "B" buttons, the "50" button on the Classic Controller, or the "L1" button on the PlayStation 3 version, are pressed later staggering the enemy, the highest available mystic arte volition be used. The opposing system to Eleth Burst, Eleth Interruption, is for enemies. For certain enemies, if Eleth Break is reached and they stagger a role player character, they will perform their own mystic artes on the player.

In that location are also other titles for each mystic arte that let mystic artes to exist activated outside of Eleth Flare-up. These crave the player to build up a string of combos: 25 for Level 1, 50 for Level 2, and 75 for Level three, before the mystic arte can be activated. Mystic artes can only be activated this way once per level per battle, regardless of character. The exceptions to this are Richard, who only has one mystic arte in the Wii version, and Sophie, who has Fire Dragon Rampage every bit an homage to Farah Oersted with its unique activation through the apply of Mortiferous Force followed by a combo chain. The PlayStation 3 version includes another unique mystic arte used past Malik Caesar, known equally Malik Beam, which tin can be activated after using Sonic Mount during Eleth Burst.

In the PlayStation 3 version of the game, Richard can obtain his Level two and Level 3 mystic artes during the post-game chapter "Lineages and Legacies". Additionally, all of the playable characters, including Richard, likewise obtain a fourth mystic arte, known as "Accel Finality", through the new organisation known every bit Advance Way. To utilise these new options, each character must obtain the "Accel" skill and learn the mystic arte itself through title mastery skills. Rather than activating at Eleth Burst or through combo activation, these mystic artes can only be activated if the "Accel Judge" is full, indicated by the word "MAX". When Accelerate Mode is activated, the actor tin press "L1" to perform the mystic arte.

Dual the Sol and its extensions also return as the mystic artes of the final boss of the "Lineages and Legacies" chapter. The set on activates without needing Eleth Suspension to be active, initiating automatically upon reaching disquisitional health. Specific controller push combinations must exist pressed during the animations of each extension, using the same button inputs that are required for the extensions in Tales of Eternia. If the thespian fails to continue the extension, it will deal heavy damage to all characters while summoning multiple Little Queen enemies at the aforementioned fourth dimension. If the player succeeds in activating all extensions, Blue Globe is activated by all party members, countering all damage and defeating the final dominate instantly, while providing bonus EXP, SP, and Gald at the end of battle.

Tales of Xillia

Tales of Xillia returns to the utilize of mystic artes activated every bit extensions to specific artes, as they had been in Tales of Destiny 2. These cardinal artes are considered to be arcane artes, only due to the combo organization that enables chaining of all artes in any lodge, the cabalistic artes have no upshot on chaining society. All characters obtain one cabalistic arte through the Lilium Orb, afterward gaining enough GP to reach the second orb and increment its rank to the second node. This cabalistic arte is then used while Over Limit mode is agile, and the associated mystic arte is activated if the "Attack" button is held during the arcane arte.

While well-nigh characters accept simply ane mystic arte, Milla Maxwell and Jude Mathis share a dual mystic arte which can be activated using either character, again relying on a specific arcane arte which is obtained after a game is completed at to the lowest degree once, if a clear save file exists on the thespian's profile. However, the Over Limit mode of this game really requires at least two party members who can participate in boxing and receive the benefits of Over Limit at the same time, due to its integration into the linked arte arrangement. Because of this, it becomes impossible to perform mystic artes during battles when a graphic symbol is fighting solo, in spite of the artes being fully solo attacks.

Tales of Xillia 2

Mystic artes render in Tales of Xillia 2. In guild to perform both single and linked mystic artes in battle, the party requires to be under the effects of Over Limit and a member in question to be equipped with the skill "Special." Special allows to activate mystic arte of either the player-controlled character or their link partner: in order to actuate the player-controlled character's mystic arte the thespian is required to concord the "Assault" push, while to actuate his or her link partner'due south mystic arte the player is required to agree the "Set on" button while the L1 button is being pressed. As opposed to the offset game, cabalistic artes are no longer required to actuate mystic artes.

Jude and Milla can perform their linked mystic arte from the get-go game, simply to do so requires the completion of Bonus Episode which grants the two characters the "Xillia Special" skill. Activating this linked mystic arte requires the both characters to have Xillia Special equipped, exist linked together, and pressing R2 during the Over Limit manner. Linked mystic artes that Ludger tin can perform with other playable characters requires similar requirements to be met, although Ludger'south partner requires to be equipped with "Special Linked Artes" skill. Few of the linked mystic artes that Ludger can perform can have their names inverse. Human characters besides equally Chronos and Maxwell accept access to their own mystic artes.

Tales of Zestiria

The Blast Gauge is the governing force backside employ of several artes, including mystic artes, in Tales of Zestiria. There are several ways of obtaining mystic artes: completing storyline events, subevents, leveling titles, or in case of Alisha Diphda, Mikleo, and Lailah, via downloadable content. During the final boxing, the Armatus mystic artes proceeds an upgraded form. All mystic artes cost 3 BG or more than and strike the target multiple times.

Tales of Berseria

The Blast Gauge is the governing force backside the utilize of few aspects of the Liberation-LMBS, including mystic artes, in Tales of Berseria. Each playable grapheme has three mystic artes, with several second mystic artes existence cameo or serving as a reference to previous mystic artes. There are besides three dual mystic artes between between three different pairs of characters. All mystic artes toll three BG or more than and usually strike the target multiple times. Learning characters'due south 2nd mystic artes grant them 1 BG, while the 3rd requires them to defeat a boss and trigger off of their strongest Break Soul or break arte. In one case certain potentites have been obtained, pairs of characters can perform Dual Mystic Artes (協力秘奥義 , Kyouryoku How-do-you-do Ougi ? , "Cooperation Mystic Artes") during Switch Blasts between them. At the end of a mystic arte, the player can concord the mystic arte push and the direction buttons to make an adjacent character use their mystic arte, forming a mystic arte chain. The third and later mystic artes in the chain can be second level mystic artes while the fifth and later artes in the chain tin be third level, all while ignoring their normal activation weather other than BG.

Tales of Arise

Mystic artes crave the user to exist in the Over Limit status. A character's get-go mystic arte requires them to connect with an arte while the histrion holds down any two of the arte buttons. The second is learned in Alphen'south case after a storyline result and in the other party members' cases after he has v campfire conversations with them. They require the user to connect with at to the lowest degree 5 artes in succession before the role player holds down any two of the arte buttons. Enemies also tin can have access to mystic artes in their Over Limit modes as well. In a difference from norm, the mystic artes are non fully cinematic, allowing characters to potentially dodge or baby-sit their way through the assail. Virtually enemy mystic artes also need a charge menstruum before being unleashed, assuasive players to damage them and forbid them from using their mystic arte.

Appearances in Cantankerous-Over Titles

Tales of the World: Narikiri Dungeon two and Narikiri Dungeon 3

In both Tales of the Earth: Narikiri Dungeon two and Narikiri Dungeon three, there are certain artes which can only exist activated if the character has less than a certain amount of HP, most of which are mystic artes in their own right in other games. The game refers to them as Kyuukyokugi (究極技 ? , "Ultimate Techniques").

Tales of the Earth: Radiant Mythology

Mystic artes in Tales of the Earth: Radiant Mythology tin be used by both the player graphic symbol and his or her mercenary allies. The player needs to master all of his or her techniques in club to apply it, while the mercenary allies need only to reach level 45. All mystic artes must exist performed in Over Limit fashion; melee characters extend their mystic artes from their arcane artes by holding the "Assault" push, while spellcasters utilize them in place of their spells, and those with both spells and melee artes can actuate them using either selection.

Tales of the World: Radiant Mythology 2

The mystic artes of Tales of the World: Radiant Mythology 2 are unlocked in one case the character reaches Level 45, and they tin be used simply during Overlimits manner. Melee characters tin can activate them through their cabalistic artes by belongings the "Attack" push button, while spell casters use it in place of their magic artes. For characters with both types, their arte pages specify which type of arte is required for the mystic arte. Enemies can also use their mystic artes while they are in Overlimits mode, while Barbatos Goetia's No Items Ever! will activate after the player uses an item, without requiring Overlimits.

Tales of VS.

Mystic artes in this game are obtained by a character when he or she accumulates 2500 Class Points. The attack, similar most other games, is not seen on the arte listing. Instead, they are activated by holding the "Assail" button while an arcane arte is used during Over Limit. Spellcasters, notwithstanding, are required to cast a high tier spell instead of an arcane arte. This will take longer, although if the Over Limit runs out earlier the spell is finished, the mystic arte will nevertheless be activated. The exception to this dominion is Barbatos Goetia's Item nazo Hirotten ja nee, which cannot be manually activated. Instead, an opponent has to option up an item while Barbatos is in Over Limit. This mystic arte has the unique belongings of not ending the overlimit, and thus is capable of being activated multiple times within the duration of ane overlimit, so long as opponents proceed to choice up items.

Tales of the World: Radiant Mythology three

The fashion of activating mystic artes in Tales of the World: Radiant Mythology 3 is virtually identical to its predecessor Radiant Mythology 2. In contrast previous games in the subseries, all playable characters at present have admission to mystic artes. Even so, at that place is an alternative to Over Limit in this game, chosen Radiant Drive, which does non allow a character to use mystic artes in exchange for allowing them to string combos together at will. The mystic artes of Sheena Fujibayashi and Suzu Fujibayashi are locked until certain quests are completed.

Tales of the Heroes: Twin Dauntless

In Tales of the Heroes: Twin Brave, mystic artes are purchasable for 10,000 Gald right from the start for any character. To activate them, the player must press the "L" and "R" buttons during Overlimits style. Additionally, if the current partner also has access to a mystic arte, the player tin press the "TRIANGLE" (PlayStation Triangle Button.png) push button during an executing mystic arte to activate the partner'south. Because of this game's mechanics, players tin can retain some caste of control of the character during the arte, allowing them to cull move direction even as it is executing.

Tales of Link

In Tales of Link, mystic artes are equipped and upgradable items that take an detail slot in the inventory. In one case equipped, the character tin can utilize it during battle if the appropriate weather are fulfilled; this is indicated with a ruby aura around the character. To use it, the player must link all nine current characters into ane link, with the link terminating on the grapheme to use the mystic arte. Arte souls are typically obtained during "Soul Loonshit" competitive events.

Tales of Asteria

In Tales of Asteria, mystic artes are tied to a particular version of character; either that graphic symbol has one or does not. If the graphic symbol has 1, they gain an Overlimits approximate during battle, which increases as the character performs hits or through various bonuses in either version of battle. Once the estimate is filled, the actor tin can activate the mystic arte before or later on whatsoever of the histrion's attacks and tin fifty-fifty activate multiple mystic artes at the aforementioned fourth dimension. The authorization of the mystic arte increases through use, and there is a quest bonus for defeat the final enemy with a mystic arte.

Tales of Asteria introduces a new variant of mystic arte called Kyougeki Hi Ougi (共撃秘奥義 ? , "Co-Op Attack Mystic Arte"), that tin be executed by equipping a "Platinum"-based character unit of measurement with the Kizuna Soul (絆ソウル ? ) of the respective character. For instance, equipping the 5th anniversary Velvet unit with a Kizuna Soul of Sorey, the mystic arte Lethal Pain turns into Invisible Gate.

Tales of Crestoria

In Tales of Crestoria, SSR rarity units have access to mystic artes. Each unit's mystic arte comes with a dissimilar OL Gauge cost. While primarily of offensive nature, some mystic artes are supportive in nature by healing HP or providing status enhancements. Enemies tin can also use their mystic artes when their suspension bar are however active after the turn countdown.

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Source: https://aselia.fandom.com/wiki/Mystic_Artes

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